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Electronic
Education: Using CALL: What's the Pay Off?
"Why
would anyone want to use a computer to learn a language?" A
fair question, given that computers still can't communicate very
well. I hear it less often than I used to. But questions about the
value of computer-assisted language learning (CALL) still come up,
and they are as likely to come from language instructors as from
those outside our profession. We're intuitively wary at the prospect
of involving computers in what we do. The conventional wisdom is
to ascribe our reluctance to use computers to "technophobia"
or "lack of training." But the fundamental concern may
be the limited capacity of computers for real communication, and
this concern is a valid one.
I
have been compiling a list of "reasons to use CALL" for
the past 17 years. In offering some of them here, I acknowledge
that many of these points have not been substantiated by research
and that not every point will be relevant in every teaching situation.
Why
use CALL? Motivation:
The shift to the computer lab may provide a change of pace,
and some students may work more eagerly on a computer than in other
settings. However, I believe that the "motivation" factor
may have been more significant in the past when computers were a
novelty. Hollywood will always be ahead of education in terms of
its ability to produce sophisticated multimedia, and today's students
may not be impressed with the relatively low level of sophistication
of most CALL software. To justify the expense and effort involved
in using computers, I think we need to look for more compelling
reasons than any motivation that is provided by the medium itself.
Individualization of learning: Students can work at their own pace.
Those who learn more slowly can use CALL materials for remediation
while others can use them to accelerate learning. CALL lessons with
branching capability allow each student to work on specific sections;
not everyone has to lockstep into the same exercise.
Control over language input: In well-designed CALL software, the
target language can be presented in manageable segments. The language
can remain natural and at normal speed since digital audio and video
clips can easily be played as often as necessary. Text can be associated
with each segment and displayed or hidden according to the needs
of the learner.
Immediate
feedback: Almost instantaneous feedback can save learners hours
of misguided work. Even the most unintelligent "no, you're
wrong" type of feedback can alert students that they are on
the wrong track.
Visual focus: Students often get lost in a sea of small print crowded
onto a page. On a computer screen we have the luxury of enlarging
text and presenting only a few words at one time. We can have thousands
of screens, which can be designed to enlarge or highlight exactly
what we want to emphasize.
Tireless
repetition: Computers are superb at handling repetitive tasks. They
can present the same material again and again at times when their
human instructors are not available. Repetition plays an important
role in reinforcing learning.
"Neutral" medium: The computer's performance is consistent.
It never loses patience with students, never gets angry, and never
plays favorites. Language learners continually create mental hypotheses
about how the target language works. The computer can provide a
safe environment in which to test linguistic hypotheses.
Advantages
of hypertext: On a computer, text can be linked in a non-linear
fashion to explanatory text, to sound, to images, and to video.
This capability can provide learners with links to extend and enhance
their understanding of the new language. By choosing which paths
to explore, readers can create their own meaning and organization.
Writing and revision facilitated by word processing: Students tend
to write more and revise more when they word-process their texts,
and they take more pride in the finished product.
Opportunities
for collaboration: As students work with games and puzzles, information
gaps give students a need to communicate with one another.
Tool
in constructing meaning: In the constructivist approach to language
learning, students create their own meaning by producing newsletters,
web pages, and multimedia presentations.
Link
to the Internet: The net can provide a source of authentic, up-to-the-minute
information in the target language with opportunities for real communication
with native speakers.
Computer literacy: Many students will need computer skills to survive
in the job market or in academia, and using them in their classes
can give them a head start.
Second
language acquisition (SLA) research: Computers can keep track of
what students do as they work through CALL materials and provide
useful insights into the language learning process.
Change in relationship between teachers and students: The teacher
becomes the facilitator and partner in learning rather than the
controlling "schoolmaster."
Clearly,
much more research is needed to confirm how well these promises
can be met. Not all CALL software is designed to use these capabilities
to the best advantage. Extravagant claims may well be followed by
disillusionment, and additional questions are inevitably raised.
What will the students actually do with CALL software? Will they
make full use of its features, or will they waste time? Will too
much classroom time be taken up by coping with the technology itself?
In
our enthusiasm for CALL, let's be realistic about what the computer
really can do well and what it does clumsily or not at all. Then
we must decide for ourselves which aspects of CALL will work in
our own situations.
Claire Bradin Siskin, a Ph.D. student at Michigan State University,
is co-editor of the CALICO Journal. For her assessment of how well
the promises of CALL have been fulfilled, see "Where Have We
Come From? What Has CALL Really Achieved?" at http://edvista.com/claire/what.html |