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Quality
Evident in 'Tell Me More' ESL program
This survey
gathered student opinions of Auralog's "Tell Me More Pro" CD-ROM,
for $199 individual use and $499.95 for a network of five. It also
comes in the standard version for $79.99 retail. Participants consisted
of ESOL students at the University of Washington in Seattle, Washington.
Participants were of advanced English proficiency and used the "advanced"
CD-ROM portion of "Tell Me More Pro." All five had more than 20
hours of experience using computer assisted language learning (CALL)
programs prior to this survey.
A team of language
teaching specialists created "Tell Me More Pro." It has more than
200 hours of learning, more than 2,000 exercises and educational
games, 35 hours of conversation practice, and more than 500 sentences
and 2,000 words with speech recognition. The investigator had never
previously seen a more comprehensive and quality ESL program.
From the beginning
"Tell Me More Pro" was of high production quality. Watching a video
clip for the second time, a participant easily scanned forward and
backward to search for specific information she had missed. After
the video clip, she laughed at some of the multiple-choice comprehension
check questions. For example, after the question "What does the
architect have left to do now," a multiple-choice option was, "hit
his head against the wall." Despite the humor, however, the questions
were challenging and participants were hard pressed to miss fewer
than 30%. A powerful tool for some participants was the pronunciation
portion with the "voice graph" feature. A participant said, "That's
cute. This is pretty sophisticated. How this program is using graphics
is very stylish." After several repeated attempts at recording her
voice and imitating the native speaker's voice example, the participant
got her "voice graph" to match the example. After this success she
said, "I think I'm doing really great!"
The dialogue
section effectively used speech recognition. One participant repeated
four times, "Gosh, it understands me!" The investigator thought
this was the best speech recognition ESL program he had yet seen.
The program would not understand participants if their intonation
was off, but participants usually could hear their intonation problems
and eventually adjust accordingly.
In the exercise,
"word association," participants clicked and dragged words from
a left column to words in a right column. The connection resulted
in colored lines between the corresponding words and each line was
a different color. Correct matches were rewarded with a drum role,
applause, or both. After getting all correct matches and hearing
the "applause" a participant said, "cute!" Participants appeared
motivated by the multi-sensory feedback. Another exercise was "word
order," which used speech recognition to verbally put words into
correct sentence order. This section was difficult for several participants
but eventually the computer recognized proper intonation or stress
and acknowledged the correct response. "This is too frustrating,"
said one participant and then later admitted she needed the practice.
In contrast, the "fill in the blanks" section more easily recognized
participant speech. "This is much easier," she said.
"Dictation"
exercises challenged listening comprehension. ("What system did
it say?") Participants could repeat the dictation and adjust their
final sentences. After dictating, a red circle showed where mistakes
were made so participants could self-correct. (Oh boy, it's so hard.")
The investigator felt participants' listening skills really needed
this practice. In "picture/word association," participants spoke
to the program to match words to a corresponding picture. Participants
were excited when their intonation was correct and the program understood
them, but they were often not understood. The investigator felt
this section could benefit from a voice graph so participants could
see their intonation errors. In "the right word" exercise, participants
spoke to the program to place a correct word into a sentence. In
"crossword puzzle" participants clicked on letters to spell words
after the program spoke to them. It challenged their listening comprehension
and spelling abilities.
The final section
was "grammar & glossary." The investigator felt this was a comprehensive
tool for both reference and grammar lessons. The glossary had a
list of words that participants could click to hear native pronunciation.
There were
extensive grammar rules and examples of proper grammar use. It also
maintained a sense of humor whenever possible with, for example,
a fountain graphic showing the difference between "little" and "much"
water. "Pretty cute. This is funny software." After using such a
quality program it was disappointing that the "exit" option was
difficult to find. It turned out to be a graphic of a door on the
main menu.
The investigator
and all the participants, however, were impressed with the program
overall and were anxious to use it more in the future.
Drew Taber is
Multimedia Reviews Editor, American Language Review |