Books: Games in the Language Classroom

New Ways in Using Communicative Games in Language Teaching
Nikhat Shameem and Makham Tickoo, Eds.
TESOL Publications., 1999, Alexandria, Virginia. 214 ppp. $29.95

The propriety of games in the classroom has been debated over the years, but in the field of language education, we are beginning to recognize the value of games for communication practice. Games can be useful tools for engaging students in the learning process while lowering the affective filter and encouraging verbal interaction in the classroom.

For teachers just beginning to introduce games into their lessons, and veterans who need some fresh ideas, New Ways in Using Communicative Games in Language Teaching is the perfect reference book. It contains nearly 100 communicative activities that can be modified to suit the needs of the students, teacher and the purpose of the class. For those teachers already acquainted with the New Ways series, the book’s layout will be familiar.
Each activity has a short description, explanation of procedures, caveats and options, and appendices on the body of the page. For quick reference, the left margin contains basic information for the teacher: aims, levels, time and resources needed.

This easy-to-use format allows the teacher to quickly decide if a specific activity is suitable for his/her lesson.

While the organization of the individual activities is user-friendly and systematic, the overall organization of the activities within the book is imperfect. New Ways in Using Communicative Games in Language Teaching is divided into five sections: 1. Learning Communicative Strategies, 2. Learning Content Matter, 3. Learning from One Another, 4. Developing Skills in Discourse, and 5. Developing Fluency. However, these sections are somewhat arbitrary and vaguely defined. Many activities contained within one section could just as easily fit under another heading. Furthermore, there is no index of activities by level or skills practiced. Such an index could be infinitely useful to a busy teacher. Despite the organizational imperfections, this book remains a wonderful resource due to the number and variety of activities presented. There is a communicative activity for nearly any language skill that needs practice. Several activities, such as Stress Clapping and What Am I Saying? allow students to practice correct pronunciation and intonation in a low-stress and entertaining way. Other activities concentrate on problematic English structures, such as tag questions and the conditional. Still more activities can be used as icebreakers, to practice reading and writing skills and to begin discussions on cultural differences.

The majority of the activities contained in this book focus on improving the students’ ability to interact socially in a variety of common real-world situations. For example, Just a Minute, I’ll Check and Classified Ads help students learn how to read For Sale signs and classified ads and to buy and sell items informally. Invitations Galore provides practice in making, accepting and declining invitations. The Supermarket Treasure Hunt and Design a Menu let students practice verbal interactions in grocery stores and restaurants. These and many more activities allow students to practice their survival English skills within the safe atmosphere of the classroom.

As with any collection of classroom activities, not all of the exercises contained in New Ways in Using Communicative Games in Language Teaching will be useful for every teacher in every classroom. However, the activities are so varied and adaptable that surely every language teacher will be able to use this reference successfully and begin integrating communicative games into his/her daily lessons.



Jaime Linehan Smith teaches in the Studies in American Language program at San Jose State University.