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Technology Slices Through The Language Barrier Jim Duber talks about his innovative use of technology in creating software for ESL learners. Barry Bakin asks him about his work. You
are perhaps most well known for the "cutting edge" work with
technology and language instruction, displayed on your website "Cutting
Edge Call Demos". It showcases several samples of language lessons
that can be created using latest development software. Can you tell us
a little bit about the historical development of the site? In 1994
I was invited by Todd Blayonne, of McGill University, to join a team of
volunteers in creating Chorus, a web-based resource for professionals
in humanities computing under the sponsorship of McGill University (later
our sponsorship would move to the College Writing Programs at UC Berkeley)
and the National Library of Canada. The internet was brand new and I was
brought on as Editor of the section on Computer Assisted Language Learning.
There were other sections on Electronic Research, Composition, and Bible
Analysis. The primary focus was on product rev-iews__especially CD-ROMs
and textbooks. Early on in 1996, I launched the Cutting Edge CALL Demos
as a featured subsection linked to CALL@Chorus. We already had a growing
list of product reviews underway, and like most other CALL sites of that
time, we had a page of links to other CALL resources. I wanted to add
original content to the site that would interest instructors, researchers
and students alike. That's pretty much how the Cutting Edge site got its
start. It's been an invaluable way for me to field test and share some
of my ideas and experiments with the new web-based technologies such as
Shockwave, JavaScript, RealAudio, QTVR, and Flash. An
interesting component of the site is a 360 degree virtual tour of your
apartment, which is used as the basis for a reading and listening exercise.
As the user moves around your apartment feedback is given at different
locations. Movement is controlled by the users mouse. How did you
create this? That's
a module entitled My Apartment: The Game. I created it using Apple's Quick-Time
VR (QTVR) technology in early 1998 with only a very cheap digital camera,
poor lighting and no tripod (by no means a professional production). The
first step was to photograph a series of still shots by standing in one
place and turning slightly while taking a sequence of about 16 overlapping
photographs. A tripod is usually crucial for this kind of work, but I
was just making a rough draft. The quality of the outcome was better than
I expected and I was able to use the rough images. After transferring
the digital shots to my computer, I touched them up a bit in Adobe Photoshop
and then brought them into Apple's QTVR Authoring Studio to align and
"stitch" them into a navigable 360 degree interactive movie
with clickable hotspots. I then added a listening prompt using RealAudio
and added javascript code to display textual feedback when users click
on various objects in the apartment scene. I revised the programming last
year to take advantage of some new features in Apple's QuickTime software
but couldnt reshoot the images with a better camera because I no
longer live in the same apartment. What
other types of exercises do you envision using this type of three-dimensional
environment? QTVR
is an ideal technology for creating simulations and exploratory game environments.
It's a cross-platform solution and very appealing visually. In addition
to three-dimensional scenes, you can create three-dimensional objects
which a user can "pick up" with a mouse click and then drag
around to view from all sides and angles. These are great for vocabulary
building games. And now you can integrate directional audio and link to
video and other multimedia in QTVR, so it can be used quite effectively
in multi-skill language activities. You
mention the term "directional audio" Dont computers just
have audio? When
you move around a QTVR pano-rama, which has directional audio programmed
in, you will hear different sounds play depending on which direction you're
facing and the audio track can pan from left to right and get louder or
softer as you turn. There
is only one example of this type of exercise on your site. Is this due
to the difficulty of creating the exercise itself? Does the amount of
time necessary to create these types of lessons limit their usefulness
as It is
a rather time consuming process__not the kind of thing that teachers can
be expected to throw together in their spare time. Also, the hardware
and software required are rather costly. As for the Cutting Edge site,
I've mainly been too busy with all sorts of other projects and technologies
to add more QTVR lesson samples. Also, they tend to be large files that
require more bandwidth than the typical modem connection, so they are
still more appropriate for distribution on CD-ROM. Another
exercise at the site is called "The New Randomizer". What do
you mean by that and what is unique about this lesson? Recently,
with the incorporation of a scripting language called ActionScript into
Macromedia Flash version 4, it became possible to recreate these exercises
in files using the Flash format. The Randomizer was a perfect match for
the capabilities of Flash 4 so I added The New Randomizer to the site
in order to feature what ActionScript and MP3 audio added to the already
well-developed animation capabilities of previous versions. When
you first started creating Internet ESL exercises did you consider yourself
to be primarily an English teacher with an interest in technology and
computers or did your technical interests predate your ESL career? Definitely
the former__I completed an MA program in Linguistics with emphasis on
TESL/TEFL at the University of Mich-igan in the late 70's and then taught
full-time in the US and abroad for 12 years. Believe it or not, I had
always hated computers and didn't know how to type at all. In college
I spent a fortune hiring out typing on term papers. My interest in educational
technology started in the mid-80's. At the time, I was an ESL instructor
at UC Berkeley Extension's English Language Program in San Francisco.
I had two roommates and several friends working in the newly emerging
multimedia industry. Their projects involved the production of corporate
and consumer training on CD ROMs__very innovative for the time. At the
same time, I managed to win a free subscription to the Prodigy Network
and then I learned I could get a free Internet account with UC Berkeley.
This was just a few years before the appearance of the Inter-net. I was
fascinated with the two worlds__ multimedia technology offered compelling
visual and experiential environment, and the Internet offered a channel
for worldwide communication via personal email, listservs, Usenet, Gopher,
MOOs and the like. Along came the Web and I was hooked. How
have you obtained your programming skills? Do
you still teach ESL in a classroom setting or has the focus of your career
shifted to computer-based I generally
teach a summer six-week ESL course through the Coll-ege Writing Programs
at UC Berk-eley. This summer I'm leading a course in TOEFL Preparation
with a focus on the new computer-based test. So, yes, I do still teach
ESL a bit, though I have been doing more consulting and training in educational
technology over the past few years. ESL
instructors who subscribe to the TESLCA-L discussion list focusing on
the use of computers in ESL instruction will already be aware that you
have recently become the "list manager". What can you tell those
of us who arent familiar with TESLCA-L about the discussion list?
TESLCA-L
is a branch of TESL-L. These are email-based Internet discussion groups.
The main branch, TESL-L, is a forum for discussions focusing on general
ESL/EFL topics. TESLCA-L, the branch that I manage, is dedicated to discussions
on topics related to the use of computers and technology in the teaching
of ESL/EFL. It has over 4,000 subscribers from all over the world. (Instruct-ions
for joining TESL-L and TESLCA-L can be found overleaf.) What
other ESL organizations or activities are you involved with? I've
been running an instructional media development and consulting company
since 1992. It's called duber dot com. We specialize in online courseware,
including instructional media design and development. I've been a regular
columnist for the TESL-EJ (TESL-EJ is an online academic journal-ed. note)
since 1996. With each issue, I write a feature called "On The Internet"
with a focus on the most interesting issues of the day for online English
language instruction. More recently, at the end of 1999 I was named co-leader,
along with Maggie Sokolik, of the WebCT English Community. Maggie and
I are both long-time users of the WebCT platform, which led to us spearheading
the development of the English Community on their newly launched e-learning
hub. What
is the e-learning hub and how is it different than WebCT and what do you
mean by "English Community"? How
much time do you spend on each of the activities that we have talked about
and where do you find yourselfspending most of your time? What
suggestions do you have for ESL instructors who would like to acquire
new skills in Computer Assisted Language Learning or would like to develop
exercises similar to those you have created at the "Cutting Edge
Call Demo Site"? First
off, I'd suggest that ESL instructors take it a step at a time, a challenge
at a time. Decide what new CALL-related ability you'd like to master next,
and then break it down into steps. Approach computer software and programming
languages as you would learning a new language and then it's easy. Computer
languages and software programs typically have a limited vocabulary and
syntax, and language teachers are usually pretty good at internalizing
new vocabulary and simple grammar rules. Some useful skills to focus on
learning include; (1) HTML and graphic design basics, (2) multimedia authoring
and production, (3) interactive writing and instructional design, and
(4) digital publishing. Usually people choose to specialize in one of
these areas, or even in a specific area within one of these groups. Above
all, be flexible if you're looking for professional work in a CALL-related
field. You might work freelance, or as a part-timer with a development
company. In polishing your skills, I believe it can be very helpful to
find a mentor or class. Or, apply for a short-term internship with a company
that is doing the kind of work that you admire. Would
you be willing to discuss whether or not you are doing better financially
than you would have if you had stayed only with teaching? Is there a financial
incentive for you or are you just doing this because it's interesting
or more fulfilling to you? I thrive
on change, but a little at a time. So, when I first got into instructional
media, it was as a hobby and to enhance my own classroom teaching. Later,
when I realized how much I enjoyed working with educational technologies,
I took some classes, did a lot of study on my own, and then managed to
get an internship with a leading multimedia development firm in San Francisco.
Over time, I built up a skill set and a clientele that allowed me to slowly
transition from a full-time position as an ESL instructor to where I'm
now running my own instructional media production business. I love the
work and don't want to suggest that money is the main factor, but I can't
deny that I'm also doing better financially now. Do
you think that there are professional opportunities for ESL instructors
who might want to move into CALL from a production standpoint as opposed
to teaching? Jim Dubers
Cutting Edge Call Demos site can be found at http://www-writing.berkeley.edu/chorus/call/cuttingedge.html Barry Bakin is an ESL teacher for the Los Angeles Unified School Districts Division of Adult and Career Education.
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