Tag: gamification

Introducing ‘School’

Q1: What activity can’t parents get kids to sit still for? Q2: What activity can’t parents get kids to stop doing? A1: Online school. A2: Video games.This juxtaposition is particularly powerful considering linguist James Gee’s observation that video games are, at their core, instruments of learning. Furthermore, he points out that they encapsulate complexity as a feature. That is,...

Making a Game Plan Work

Nowadays, anyone having anything to do with second language (SL) acquisition would likely agree that games support SL education. Plenty of research has proven that a relaxing atmosphere and released tension improve the effectiveness of teaching. Creating a friendly and often funny atmosphere, games enable students to memorize words and grammatical structures. Fun, moving, and visual materials stimulate the...

Global Language Games Worth $2.5 Billion By 2026

According to a new report by Zion Market Research, the global language learning games market, which was valued at about $377 million last year, is expected to be worth $2.45 billion by 2026. The report’s full title is “Language Learning Games Market By Type (Multiple Language Choices and One Language Choice), By Language Type (English, German, French, Chinese, Japanese, Spanish,...
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