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HomeResourcesStudents Can Earn With CritterCoin

Students Can Earn With CritterCoin

CritterCoin is the first K-20 positive behavioral interventions and supports (PBIS) solution to leverage Houses and NFTs. It is available free forever to students and teachers. 

With CritterCoin, schools sort students into Houses, then teachers create custom-branded 3D coins to reward students with points for positive behaviors. Educators recognize positive behaviors as they happen by awarding coins to students in real time. Coins can reward effort, achievement, attendance, and more.

Every coin a student earns increases their points balance in the CritterCoin Reward Store and contributes to their House score. Students in the top-scoring house each week automatically earn collectible digital Critters which they can convert to NFTs on the Avalanche blockchain.

Accessible on the web and through Android or Apple apps on mobile devices, CritterCoin offers ClassLink integration, providing easy rostering for schools and allowing students to access their accounts without logins or emails.

Launched in 2022 by powerhouse K–20 technology innovator RedCritter, CritterCoin is already being used by hundreds of schools and thousands of students around the world.

A premium version offers additional features including:

  • Data Insight to analyze the points distributed, compare progress from round to round, and view utilization data;
  • Houses Display to cast updated point totals to a large screen in common areas;
  • Parent Access to give parents a view of all their students’ progress and incorporate after-school learning incentives; and
  • Scannables to allow teachers to create QR codes that students can scan in order to receive coins.

“We’re proud to be the first to offer digital collectible coins and NFTs to incentivize positive behavior,” said Mike Beaty, CEO of RedCritter. “Over the past decade, RedCritter has developed 24 edtech patents to serve the needs of our community of educators. Our mission with CritterCoin is to use these exciting new technologies to give those educators a free and easy way to encourage positive classroom behavior and school values.”

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